However, I would much prefer developers work on creating interesting and novel delivery via gameplay - which SoulCalibur VI brings in spades - over-polishing on presentation. This latter issue didn't bother me, so much I felt the story often felt less dynamic than if Project Soul invested in animating these scenes. Additionally, the bulk of the story is told via concept art-like semi-dynamic backdrops. ![]() The load times are never very long (about 15 seconds), but they tend to add up after nearly every fight. There are definitely things that I wish were changed with the delivery of the story as you can imagine, some of the voice acting is very mediocre-any given NPC will sound like they are from a 90's cartoon. I can easily see myself going into this mode for a second and third playthrough using different builds and maintaining a different personality-which, mind you, affects the story. Take all of that and add on a mix of world building, gameplay customization through weapons, and fine-tuning equipment and Libra of Soul is easily SoulCalibur VI's premier mode. Libra of Soul is easily SoulCalibur VI's premier mode." Not every side quest is compelling, but I never felt unrewarded for picking them up. In many ways, the narrative feels like it is delivered in a similar tone as old school, text-based Multi-User Dungeon games with battles customized battles thrown into the mix. This mode isn't necessarily new to the SoulCalibur franchise, as it is a perfection of what previous entries have done. Tasked with removing Astral Fissures from the world that are corrupting the minds of otherwise peaceful citizens, you will bounce around different environments meeting characters, taking up side missions, purchasing equipment, and upgrading your character. Meanwhile, the Libra of Soul gives you the ability to create your own character and take part in the Evil Seed yourself. While the storyline takes place after the fifth game, it act as a soft reboot, taking the series back to mostly reimagined after Soul Edge and eventually set in a new timeline. But even still, I kept pushing forward to see how each story would progress. Sure, the story isn't going to be winning any Oscars with some characters having far more compelling than others-watching Grøh struggle with becoming an abomination that he has sworn to kill is infinitely more exciting than watching Maxi defend a dock through multiple episodes. PROOF OF PROFICIENCY : LETHAL HIT A special effect which destroys your opponent's equipment parts when fulfilling set conditions of a move.The result is a campaign that plays off itself well, with fates intertwining and characters bouncing in and out of sections - all while creating relevant backdrops for other character arcs.A CHANCE TO TURN THE TABLE : SOUL CHARGE A temporary power-up taking place after pushing away the opponent with a shockwave.THE SUPREME ATTACK : CRITICAL EDGE A trademark of each character capable of delivering great damage to his opponent.Take control of the battle by quickly proceeding into derivative moves. THE SUPREME DEFENSE : REVERSAL EDGE Read the opponent's move and deliver a counter attack while guarding.A complete roster of returning characters and newcomers.An epic story mode of the struggle for the two swords.State of the art graphics powered by Unreal engine 4. ![]() Dynamic fights enhanced by cinematic-styled combat.SoulCalibur has never looked more dynamic or dramatic, intensified with eye-popping graphics powered by Unreal Engine 4 REVAMPED GAMEPLAY MECHANICS FOR INTENSE SHOWDOWNS Travel through the signature 16th century stages and experience the struggle for the two legendary swords using a complete roster of returning iconic SoulCalibur characters, along with some newcomers! Two decades after its first iteration, SoulCalibur VI returns to its roots while bringing brand-new gameplay features to the fight. SoulCalibur, the game that defined weapon-based 3D fighting games is back! ![]() ![]() Sharpen your swords, put on your armour and get ready to fight.
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